A VR app that uses brightness, halo, and blur effects to demonstrate eye lens comparisons for focus and clarity
Education (Therapy, Science & Research, Analytics, Data Collection)
A gamified VR app to support high school science education for students to create virtual physics projects.
An app that explores feelings, unease, and horror with VR for analytics on how people feel during virtual reality.
An intractable Augmented Reality (AR) and Virtual Reality (VR) children’s learning app for Pre-K to 3rd graders.
A 2x2x2 perception and memory experiment of a space based on still, stereo (VR), & colored/realistic renderings.